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Be prepared.

"Night at the Museum".

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Everyone who has completed all steps in the program will get a badge.


So you like mind rooms? But have you explored the adventurous possibilities or time traveling using them? The purpose of this quest is to get to know what else you can do with mind rooms as a language. The quest takes you to a museum of your choice where you are to examine three objects that attract you. Open a mind room of your definition - it can be to the life of the object, the spirit of the object, the people who had the object, etc. You may have to test various definitions until you find something that works and makes sense. Enter the mind of a Mummy, see who held ancient swords, and look for the magic in the world of a Neanderthal. Your choice.

You can also join this program via the mobile app.




Group Discussion

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Spell Quest - "Night at the Museum"

Spell Quest - "Night at the Museum"

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